/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;


import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;

/**
 * @author Cura
 */
public class SM_CAPTCHA extends AionServerPacket {

    private int type;
    private int count;
    private int size;
    private byte[] data;
    private boolean isCorrect;
    private int banTime;

    /**
     * @param count
     * @param data
     */
    public SM_CAPTCHA(int count, byte[] data) {
        this.type = 1;
        this.count = count;
        this.size = data.length;
        this.data = data;
    }

    /**
     * @param isCorrect
     */
    public SM_CAPTCHA(boolean isCorrect, int banTime) {
        this.type = 3;
        this.isCorrect = isCorrect;
        this.banTime = banTime;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        writeC(type);

        switch (type) {
            case 0x01:
                writeC(count);
                writeD(size);
                writeB(data);
                break;
            case 0x03:
                writeH(isCorrect ? 1 : 0);

                // time setting can't be extracted (retail server default value:3000 sec)
                writeD(banTime);
                break;
        }
    }
}
